Patch Notes - 10/12/25


Patch Notes - 10/12/25

Hi all, I got some great feedback from a couple of folks over on the RPGDesign subreddit. I’ve made the following changes:

  • Updated copy on “Fuel” for increased clarity.
  • Updated copy for “Attacking with a weapon” section for clarity and added example images.
  • Updated copy on navigation rules for clarity and added a basic example.
  • Changed the rules for cover to make it simpler and more flexible. Cover is now a customizable chart that takes damage before a character’s body chart.
  • Explained the general concepts for “Charts” and “Profiles” to help readers understand the rest of the rules.
  • Added explicit rules for “Wide” and “Tall” modifications to Charts and Profiles.
  • Included an Inspirations list
  • Added limits to rolling for analysis.

What’s Next?

I’m still looking for playtesters. I may have shot myself in the foot by initially posting the ideal time that works for me, rather than getting a survey of when other folks are available. If you would like to playtest, please fill out the following form [Here]. Join the great crucible of playtesting today!

Game-wise, I’d like to continue expanding character, crawler, and starting town options.There is a lot of room to make these systems feel more robust. Someone also suggested the great idea of making discovery charts for things outside of plants and animals, and the one that stood out to me was abandoned crawlers. I had initially planned a type of “cultural” discovery system where characters could discover how the more intelligent species of the forest organize, so I think discovery will actually bear a ton of fruit as a system.

I’m also grappling with a crafting/maintenance/repair system. There are a number of obstacles to these sorts of systems in TTRPG’s, but I think there is a lot of potential here with my grid or block based approach to people/places/objects/everything.

Thanks for reading!

Files

Endless Green Alpha 1.9 MB
19 hours ago

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